On October 7th I’m going to be heading south to Eugene, OR to attend the Indie Game Developer Conference sponsored by GarageGames. It’s going to be a great time to rub elbows with fellow indies and check out all their work.
There are going to be some great sessions around game development that I’m excited to be attending.
This weekend I tinkered with Torque2D to code up some effects for a game I’m working on. I want the camera to intelligently zoom in and out on the player as their ship approaches a planet. In my head, it looks really cool at least.
I also started running through and documenting the engine. I have a sickness where I have to know how everything works underneath. I think it makes me a stronger coder having an understanding of all the inner workings. I think that’s why I’m a decent Win32 and COM developer. So I started documenting the flow of execution of the T2D engine. Every time it branched or used some object, I would dig into the source and at least try to understand why and what it all does. I use Source Insight which is a great for exploring unfamiliar code. I highly recommend it.
I’m actually still going through the initialization but I’m very close to reaching the main game loop of the engine.